vector of objects vs vector of pointers

no difference. The object type is not the issue, but the fact that when you 'erase' an elements from a vector, any iterators pointing to it or any elements after it (i.e.

A type that describes an object that can serve as a pointer to a Boolean element of the sequence contained by the vector<bool> object.

It returns a pointer to a new passenger and you may add it to the vector of pointers.

Having vector of objects is much slower than a vector of pointers.

fancy CPU instructions, but they will not do much when code basically vector<bool>::pointer.

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Sorry for not following protocol. In that case, when you push_back(something), a copy is made of the object.

Because the Vector stores pointers to the objects, and not the objects themselves, these Vector items could be any kind of object. Vector of objects needs 5ms to allocate 50k though. Copying a vector of shared_ptrs involves an atomic increment for each element in it. (The container is .

First, we will discuss vector of pointer to a structure.

Learn all major features of recent C++ Standards! However, there would be complexities and overhead arising when dealing with vector of class objects.

stores pointers to moviedata objects. You can break this easily if you store pointers or references to objects stored as this vector does not guarantee stable addresses: On removing elements not at the end you move an object from behind to the now-free spot in memory.

May be, using vector<Person> (not vector<Person*>) is the best (safe) variant, but you may use vector<Person*> too - for example:

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The approach of overloading the < operator of the class wouldn't work in this case.

Even live debugging it just gets stuck at the first delete.

If you had memory allocation in these objects that was automatically deallocated when the destructor was called, that could explain . You can use vector::resize() to control the size of the array yourself. 1.

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I've prepared a valuable bonus if you're interested in Modern C++! github/fenbf/PointerAccessTest, vector of shared pointers is around 8% slower (for 1000 of objects), but This seems like it should be possible, and like something that would increase performance by a significant factor, across a wide range of applications. Full repository can be found here: © 2011-2021, Bartlomiej Filipek on the blog. The reason for the const_iterator, is to apply the constness of the vector to the elements.

for larger number of objects in a container we can loose like 25%.

vector<vector<int> > *varVect; //this is the vector pointer that need to hold the other vectors vector<int> var; //i creates on loop this vector with values //and every time its full i need to insert it to the array of vectors: the vector<int> var works fine,after i insert values i print it and its ok Feb 27 '17 at 9:03.

Otheriwise return pointers to myObject stored in the vector.

1 typedef st d :: v ec t or . Similarly, the std::string usually has a pointer to the actual dynamically allocated char array. Built on the Hugo Platform!

But in case of out of range access operator [] causes undefined behaviour, whereas at () returns proper out_of_range exception.

You can use vector::resize() to control the size of the array yourself. Visual Studio 2013 for Desktop Express; Release Mode /fp:fast, /arch:SSE2, /O2; Conclusion.

some "safer vector" for pointers?

The type named std::vector<int>::iterator is just another class defined in the standard library. I am making this simple game in SFML and I have this vector of pointers std::vector<Brick*> bricks; which stores objects of class Brick.

Same as #2, but first sort the ptr array so that * ptr [i] <= * ptr [i+1].

std :: vector < int * > stuff; Posted by: Guest User on Mar 06 2020. - I was reading that isn't everywhere that we will use smart pointers and that raw pointer isn't useless as long that someone is responsible for deleting it.

To use a C++ vector, program has to include vector library with a directive. Either store it as vector<int> or vector< vector<int> > Well perhaps it is a bad idea, BUT I have a vector of objects which contains int values, and while I don't want to change the ordering of the objects themselves, I do wish to sort some of the int values. Press question mark to learn the rest of the keyboard shortcuts. Here's another result when the size of a Particle object is increased to 128 bytes (previously it was 72 bytes): See the benchmark at @QuickBench. - Andrew. It's operator new creates new objects of Person class.

typedef std::shared_ptr<nodes> NodesPtr; std::vector<NodesPtr> fringe; If you provide direct access to the container via an accessor then it's possible for anyone to modify it. In my C++ project, I have three classes, Particle, Contact, and Network.The Network class will have N particles (std::vector<Particle> particles) and Nc contacts (std::vector<Contact> contacts).Particle objects will each have a number of contacts, represented by Contact objects, and contacts are shared by pairs of particles.. If any of the destructed thread object is joinable and not joined then std::terminate() will be called from its destructor. I'm building a simple Breakout clone with SFML. A subreddit for all questions related to programming in any language.

int row; int col; double len; bool operator < (Line_info* param)

For example, what will be output of below C++ program. As a more concrete example I’ve used Particle class.

pointers, std::vector, and derived types and base classes from the boost documentation. std::vector holds its elements by value so if you store subclasses you are slicing the objects. I can solve this by making the first vector also a vector of pointers (std::vector<Derived*>). it is possible to change the values of double s through an iterator-to-const: Listing 1: Behavior of a std::vector for pointers.

I have the following c++ function on MyClass: class MyClass { public: std::vector<MyObject*> getVector(); }; I want to make sure objects that grab this collection don't modify the colle.

vector::operator [] vs vector::at () Both operator [] & at () provides random access to elements in vector in O (1) Complexity. one new to create the object before adding a pointer to the object to the vector, and one delete after removing the object from the vector, in order to avoid a memory-leak).

Vector of Object pointers . This is the way vectors work. References : A reference variable is an alias, that is, another name for an already existing variable. This code creates a fragmentation in the memory. Also, the iterator is a local object created on stack and hence returning the address of the same is not at all safe. That's why you'd want to use a smart pointer. You want vector of pointer.

I need to finalize the code and maybe do some basic optimizations.

That means the pointer you are saving is not a pointer to the object inside the vector.

pointer to vector of objects or vector of pointers to objects - C++.

Pointers and References Machine addresses Computer memory consists of one long list of addressable bytes A pointer is a data item that contains an address C (and C++) vs. Java In C you can dereference (follow) a pointer In Java you can dereference (follow) a reference In C you can assign one pointer variable to another In Java you can assign one reference variable to another In C you can .

Sorting a vector of pointers to objects using STL and C++11 lambdas One year ago I posted about how to sort a vector of pointers to objects using STL and functors As I said then, in C++11 we don't need to use functors, we can use lambdas instead.

For efficiency or other reasons, you can't store copies of your objects in a vector, but you need to keep track of them somehow..

Edit: Since you are inserting pointers in your array, the excess capacity will just be filled with NULL pointers.

All data and information provided on this site is for informational purposes only. 2. std::vector<std::string> obs1; char * * obs2; Effectively, obs1 and obs2 are almost identical, but obs1 is massively simpler to use.

std:: vector.

the errors are no matching function for call to ‘std::vector::push_back(std::remove_reference::type)’ , and Invalid arguments ' Candidates are: void push_back(const CVRPSolution &) void push_back(CVRPSolution &&) '. Can I have a container of smart pointers to my objects ... By CPP_Programmer | August 10, 2020. One container type you might consider is a 'std::list', IIRC, vector has two functions: size, that tells the number of elements stored in vector capacity, that shows how much memory has been reserved; If the vector doesn't have to be sorted then you can minimize copying by moving the last element to replace the deleted one in the middle of vector. Remarks

typedef iterator pointer; vector<bool>::reference Class. This is a bad design at any rate, because the vector can internally make copies of the stored objects, so pointers to those objects will be invalidated on a regular basis. Presentation - Native code performance on modern CPUs, For small arrays and small number of updates/calls there is almost

An ordinary vector in C++, is a vector of objects of the same type. This method appends the given object to the end of the Vector.

For small arrays and small number of updates/calls there is almost no difference. If your object is large, then the wasted capacity may not be a large fraction of the memory usage.

Vector of class objects in C++.

Insertion and Deletion in List is very efficient as compared to vector because to insert an element in list at start, end or middle, internally just a couple of pointers are swapped.

It supports operators like ++ and --(both postfix and prefix), == and !=, addition of an int, subtraction with another iterator (which gives the distance between two iterators), and of course unary *, the dereference operator (i.e.

wouldn't vector<obj> perform worse than vector<ptr<obj>> Probably. A pointer of type T* can point to any type T object.

Or if the element type doesn't support moving very well.

Vector provides a constructor that accepts the size as an argument and initialize the vector with that many objects of default value i.e.

Theoretically possible, but not something anyone should want; there is no guarantee it’ll speed up the program and platform differences may yield very different results, hence cache–oblivious algorithms.

shared pointers!

class object { //Attributes of object object * other_object_to_interact_with; std::vector<object*> carried_objects //etc } I've now realised that changing the size of the vector (a frequent occurrence in this simulation) causes all pointers to elements within that vector to point to some random piece of memory. However, if a programmer, who cares about this sort of optimisation, cannot make assumptions about it anymore, then it’ll only induce headaches.

The vector<bool>::reference class is a proxy class provided by the vector<bool> Class to simulate bool&. Vector usually deals with primitive data types like int, string, double.

As Giovanni suggests, it would be better to use smart pointers rather than raw pointers. Check it out here: C++20: Heterogeneous Lookup in (Un)ordered Containers, 6 More Ways to Refactor new/delete into unique ptr.

March 11, 2009 01:31 PM. I have a class that has a std::vector of pointers, I'm NOT going to give any of those pointers to objects outside of it, I mean, I'm not going to share the pointers. All you need to malloc is enough space for the pointers to those objects rather than enough space for the entire objects. 1,315.

Object will probably be relatively big and any time you add beyond the allocated bounds of the vector, all existing objects will be copied in memory (slooooow).

thinking about writing my own test case. vector<T>::iterator iteratorName; For example, if we have 2 vectors of int and double types, then we will need 2 different iterators corresponding to their types:

Store pointers to your objects in a vector instead of copies of the objects themselves. Computer Programming In that case, when you push_back(something), a copy is made of the object. n is a integer and nsq is square .

Set ptr [i] to point to data [i]. If you really want the users of your class to be able to directly access that vector, and if the vector will always exist, consider returning it by reference.

Vector usually deals with primitive data types like int, string, double.

Example 6-4 shows how to declare and work with .

Sorting a vector of pointers to objects using STL and functors.

Why doesn't that work?

From what you've described, getVector()->push_back(obj) sounds right. Pointers: A pointer is a variable that holds memory address of another variable. with higher subscripts), become invalid.

Hi guys, I have a vector that is holding pointers to 7 objects, but my destructor does a single delete and stops.

In fact, the vector. Whereas, in vector insertion and deletion at start or middle will make all elements to shift by one.

A vector of pointers would be used in a totally different situations...like if you need other code to be able to store pointers to the elements and you don't want to worry about the vector resizing. some talks from Eric

But if you do, don't forget to delete the objects that are pointed to, because the vector won't do it for you.

initialize vector of pointers c++.

<< Flexible particle system - Emitter and Generators, Flexible particle system - The Container >>. 19.4 Movie Data - Vector of pointers to MovieData objects.

https://www.youtube.com/watch?v=ZHqFrNyLlpA, https://odin-lang.org/ also has #soa (can't find it in the documentation though). You can use the PImpl idiom to avoid this, you have a concrete Enemy class that holds a (unique) pointer to a concrete enemy an abstract IEnemy that holds the custom code.

In the mentioned talks there was a really strong emphasis on writing

So I'm thinking maybe returning a vector of pointers but I'm not sure if that'd work either.

Solution. If your object is large, then the wasted capacity may not be a large fraction of the memory usage.

Sep 23, 2015 at 9:26am. 0 Comment. memory efficient code.

Active 4 years, 8 months ago. Vector iterators are used to point to the memory address of a vector element.

But if you do, don't forget to delete the objects that are pointed to, because the vector won't do it for you. This is a bad design at any rate, because the vector can internally make copies of the stored objects, so pointers to those objects will be invalidated on a regular basis. For efficiency or other reasons, you can't store copies of your objects in a vector, but you need to keep track of them somehow..

I can't do getVector()->push_back(obj) either. I have a class that has a std::vector of pointers, I'm NOT going to give any of those pointers to objects outside of it, I mean, I'm not going to share the pointers. Memory layout should be a datastructure choice, not an unreliable implicit compiler "creativity" . C++ wraps up the pointers in iterators, so all vector has two iterators.. Vector contains a pointer to the elements, so normally nothing prevents the modification. The elements are stored contiguously, which means that elements can be accessed not only through iterators, but also using offsets to regular pointers to elements. results are quite interesting so I thought it is worth to describe this ensures pointers, references and iterators will never be invalidated while the object is live, even on swap() vector may invalidate pointers and iterators when you have a reallocation: has no pointers, iterators, so you can only invalidate it by swap: Compatibility with concepts and algorithms: is a regular container: is a regular container

I want to sort the objects based on the len member.

3.

Perhaps you should make the vectors fringe and TempFringe hold nodes pointers rather than nodes objects.

This might be slower or not, depending on the object's definition. Removing from a vector of unique_ptrs.

Sorting a vector of pointers to objects using STL and functors. Programming languages like C allow the programmer to seek optimisations through the lens of memory and data access. Imagine you have a stl::vector container that contains pointers to objects of some class, and that you'd like to sort them based on the value of some member variable using a STL algorithm.

Example 6-4 shows how to declare and work with vectors of pointers.

In the copy process, the shared_ptr increases its so-called reference count, such that it knows when exactly to call delete.

Classes Brick and Ball derive publicly from class Object, because I have a polymorphic function to check colissions between 2 objects (Ball object is sf::CircleShape and Brick object is sf::RectangleShape). Pointer to vector of vectors - C++ Forum

3.6m members in the programming community. Regarding the example, copying works fine: the newly copied class only contains the pointer to the object and not the object itself, which is an advantage when the arrays are large and do not need to be changed in the copy.

Solutions is a vector of CVRPSoltion objects and the comments are things that I've tried, including using a unique_ptr and trying to move the pointer. Initializing a vector with default value of elements. Please let me know if something is wrong with the code! Of course one can use Brumer I started

But for vector of pointers this is not as straightforward, since memory management comes into play. Problem.

Since the pointer types can be modified easily, we will use int * in the following examples to declare a vector of pointers. What you have to know about vectors in c++ is that they have to use the copy operator of the class of your objects to be able to enter them into the vector. These objects can be fundamental or objects instantiated from a class.

Storing pointers in your vector is usually less efficient than storing the objects directly, for the following reasons:. What problem do you see? I have tried creating an operator< function as shown below: struct Line_info. As title says, I want to access a vector of objects, I got an accessor (getter) function getVector () that returns a shared_ptr of a vector of these objects, and I use it in another function addStuff (Obj obj) that takes said object and push_back into the vector pointer that . The destructor of std::vector cleans up whatever allocations were made by the std::vector object itself, but it will not clean up the allocation that you made when you allocated a Foo object, even though you put a pointer to that allocated Foo object into the std::vector object. Vector of class objects in C++.

Press J to jump to the feed. Press J to jump to the feed. Basically I’ve created simple

Once again: repository can be found here: )It is rather important, that the combat class recieves the adresses of two vector<MonsterType> as arguments, but I am very open to suggestions.

So if.

First of all, you might want to see the sidebar for advice on asking a question. github/fenbf/PointerAccessTest. Please help!

Example 6-4 shows how to declare and work with . The approach of overloading the < operator of the class wouldn't work in this case.

It will be necessary for me to know what contacts a specific .

This might not be a great design though, because often the class that owns a container needs to perform other logic when items are added or removed from the container. We can create vector iterators with the syntax.

EDIT: If the object is lightweight then its better you return the object itself. Vector of Pointers to Structure. Not more unpredictable wise-assery from compilers. The following example illustrates that. 2) std::pmr::vector is an alias template that uses a polymorphic allocator.

I have a Board object which holds a paddle, a ball, and a vector of Bricks (the stuff you're meant to get rid of).

1) std::vector is a sequence container that encapsulates dynamic size arrays.

This lab upgrades the movie data assignment: structs are upgraded to classes/objects and arrays to vectors.

Vector methods allow all sorts of nifty ways to manipulate data.

A vector, like all other objects, is passed by value, so if you fail to pass it by reference or pass a pointer to it, then the function operates on a copy of the vector instead of the vector itself.

An array, on the other hand, is converted to a pointer to its first element when passed as an argument, so the function operates on the elements of . It tries to simulate some real life scenario where objects might be created/deleted not in different moments. Consider the structure, struct obj{ int n; int nsq; }; The structure obj contains 2 variables - n and nsq.

It wouldn't make sense to return the vector by value cause then the original vector wouldn't change.

Only when you have nice memory access patterns

Moreover, several different kinds of objects could exist in the same Vector.


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